Gameinformer's halo 4 article
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Eagle Eye307
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Gameinformer's halo 4 article
I just read it and whao..this is going to be an awesome game. The article is big so i'l go over the big stuff.
Campaign (Explains a little campaign like the first mission)
Multiplayer(a little of what you will see in multiplayer)
Spartan ops isn't a spoiler so I will explain that. built to be played with your spartan IV, spartan ops lets up to 4 players work together on an evolving episodic campaign comparable to the original campaign. Each week for several months players will gain access to a new cg movie sequence that unfolds the story of the unsc infinity mission chronicling the struggles the spartans encounter along the way. along with each story chapter comes five objective-based cooperative missions. these missions are new content offering unseen events, locations, and challenges of that week. This will be ongoing with each component being released each week. It comes with the game free so its not like a dlc.
Campaign (Explains a little campaign like the first mission)
- Spoiler:
- When playing the campaign the first part is very familiar to halo 1 because you wake up and step out of the cryo tube and the ship your in UNSC Forward Unto Dawn is being boarded by unidentified enemies. Cortana informs you to get to the observation deck on the fourth floor and find out what is on your ship. As you make your way to the elevator you climb up the elevator shaft while debris falls past John. When you finally make it up there you see an elite wielding an energy sword charging at you and you get into a fist fight with it. Obviously John wins =D and sends the elite falling down the elevator shaft and John says "I thought we had a truce with the covenant" and cortana says "you're welcome to take it up with them". Once at the observation deck a big battle happens with you and the covenant and when you finally kill them a window open up and you see multiple covenant ships. Unclear on how it happens John and cortana crash land on the world we saw in halo 3 which is called requiem. It is based off the dyson sphere which is an artificial sphere surrounding a star to harness its full output of energy but in halo 4 it surrounds a planet so its like a shield world. when you get onto the planet there is no sky all you see is the inner shell of the sphere and there will be another class of enemies so its not just another race of covenant or a different variation of the flood. these enemies will work together in a collaborative way where each one builds on the abilities of the others. so when you face an individual enemies they offer one challenge but as you layer those enemies together it changes the experience in important ways and heightens the challenge. They are smarter and more complex then the covenant.
Multiplayer(a little of what you will see in multiplayer)
- Spoiler:
- In multiplayer you play as a spartan IV on the biggest unsc ship called unsc infinity. like the star trek's holodeck or the x-men's danger room the infinity's combat deck will replicate any known enviroment to allow the spartans to train. going past the armor rewards in halo reach instead as you level up you get upgrades to customize your loadouts for your spartan just like call of duty or battlefield. you gain spartan points to purchase items to put into your loadouts. so you'll have your own customized class for your preferred play style. slowly you unlock weapons,abilities, and modifications for your spartan. The armor abilities are hologram,jetpack, forerunner vision (see through walls), and active camo. weapon drops will be in multiplayer maps and will not always be in the same place when they drop. It will drop at random points on the map so you could have an advantage if it drops near your spawn.Also the best weapons will not always be at the same spawn points. They also added a feature to fix the problem of teammates leaving in the middle of the game which lets people join in the game session to fill a spot so the teams will be balanced.
Spartan ops isn't a spoiler so I will explain that. built to be played with your spartan IV, spartan ops lets up to 4 players work together on an evolving episodic campaign comparable to the original campaign. Each week for several months players will gain access to a new cg movie sequence that unfolds the story of the unsc infinity mission chronicling the struggles the spartans encounter along the way. along with each story chapter comes five objective-based cooperative missions. these missions are new content offering unseen events, locations, and challenges of that week. This will be ongoing with each component being released each week. It comes with the game free so its not like a dlc.
Applepie533- General
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Re: Gameinformer's halo 4 article
This is just a rip off of MW3! I mean cmon, "Spartan" ops. Thats spec ops!
TerseRat5204- Captain
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Re: Gameinformer's halo 4 article
I agree. This sounds like a CoD clone. It's not necessarily a bad thing, but I wonder if it will still have the good ol' Halo feel to it.
Eagle Eye307- SE Administrator
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Re: Gameinformer's halo 4 article
Customizable classes will ruin the whole "halo" feel to me and make it seem just like a CoD game. Halo is about balance and skill, not spawn with super weapons and have an instant advantage over your opponents.
Sly KoolAidMan- Corporal
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Re: Gameinformer's halo 4 article
From what is sounds like the Multiplayer is gonna be it kind of has me worried...
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Re: Gameinformer's halo 4 article
Remember that it is Halo, so for what it is--custom loadouts will make a great game changer and it sounds to me, more like a 'build your own gun' that you can design yourself, not a selection of any gun put together. Definitely original in that sense. Also, from what I got from what I read of "Spartan Ops" is that it is just another gametype increasing the campaign strategic ideas with new stories to be told at different times, like an episode feel with individual missions to obtain at different times. That isn't really anything like Spec Ops other than name IMO.
Campaign sounds extremely interesting and considering the more graphic and cinematic (with endorsed) graphics for this game, I can't see how this is a bad combination for that scenario. Especially for matchmaking if it is true that your power ups will be spawning at different places at different times which is an amazing idea in my opinion as well as the 'join into game' feature which I never understood why Halo didn't have before...
We will just have to wait and see, but this doesn't sound like any "COD" or "Battlefield" rip off to me other than the name "Spartan Ops". Don't judge the game until we see more of it and actually play it guys.
Campaign sounds extremely interesting and considering the more graphic and cinematic (with endorsed) graphics for this game, I can't see how this is a bad combination for that scenario. Especially for matchmaking if it is true that your power ups will be spawning at different places at different times which is an amazing idea in my opinion as well as the 'join into game' feature which I never understood why Halo didn't have before...
We will just have to wait and see, but this doesn't sound like any "COD" or "Battlefield" rip off to me other than the name "Spartan Ops". Don't judge the game until we see more of it and actually play it guys.
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Re: Gameinformer's halo 4 article
I'm not judging it yet but the description of multiplayer does concern me. One of the main things I don't think I'll like is the random spawning of weapons. I loved the specific placement of weapons in past Halo games, which encouraged players to learn the map and allowed for battle tactics focused on capturing and holding the best weapon spawns. With random weapon spawning, the game could turn into a mess of players simply rushing around the map instead of making their own strategies. Again, I'm not judging it yet, but I believe this to be a worrisome scenario.
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Re: Gameinformer's halo 4 article
Eagle Eye307 wrote:I'm not judging it yet but the description of multiplayer does concern me. One of the main things I don't think I'll like is the random spawning of weapons. I loved the specific placement of weapons in past Halo games, which encouraged players to learn the map and allowed for battle tactics focused on capturing and holding the best weapon spawns. With random weapon spawning, the game could turn into a mess of players simply rushing around the map instead of making their own strategies. Again, I'm not judging it yet, but I believe this to be a worrisome scenario.
Well, in Reach they mainly used forged maps for matchmaking instead of the original versions of whichever map it was. So technically weapon spawning was always different anyways. I think it will be a cool feature IMO as you will have to use what you get.
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Re: Gameinformer's halo 4 article
Well, remember in the original Halo, it took me one game in blood gulch to find the sniper, one week to find the fuel rod gun and one month to figure out there was a flamethrower. I really miss the original blood gulch
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Re: Gameinformer's halo 4 article
Eagle Eye307 wrote:I'm not judging it yet but the description of multiplayer does concern me. One of the main things I don't think I'll like is the random spawning of weapons. I loved the specific placement of weapons in past Halo games, which encouraged players to learn the map and allowed for battle tactics focused on capturing and holding the best weapon spawns. With random weapon spawning, the game could turn into a mess of players simply rushing around the map instead of making their own strategies. Again, I'm not judging it yet, but I believe this to be a worrisome scenario.
I have to agree with you, that was a part of the "Halo" experience that I love so much and without, I don't think it would feel like a "halo" game to me.
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Re: Gameinformer's halo 4 article
Sly KoolAidMan wrote:Eagle Eye307 wrote:I'm not judging it yet but the description of multiplayer does concern me. One of the main things I don't think I'll like is the random spawning of weapons. I loved the specific placement of weapons in past Halo games, which encouraged players to learn the map and allowed for battle tactics focused on capturing and holding the best weapon spawns. With random weapon spawning, the game could turn into a mess of players simply rushing around the map instead of making their own strategies. Again, I'm not judging it yet, but I believe this to be a worrisome scenario.
I have to agree with you, that was a part of the "Halo" experience that I love so much and without, I don't think it would feel like a "halo" game to me.
We will just have to wait and see. Nonetheless, this is just Gamerinformers information which is sometimes based on rumors and most of the time--fact. I am excited to see how it goes, but from what I have seen of the multiplayer aspect from videos--I believe I will be pleased with the game by far.
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Re: Gameinformer's halo 4 article
the random weapon spawns are there because they didn't want experienced players(like you guys) always going for the power weapons and owning the newbs. Take the halo games as an example. The power weapons always spawn in one place and if someone got them then well..everyone else is probably going to die. So in halo 4 ;D the halo games will be better Im guessing.
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Re: Gameinformer's halo 4 article
Applepie533 wrote:the random weapon spawns are there because they didn't want experienced players(like you guys) always going for the power weapons and owning the newbs. Take the halo games as an example. The power weapons always spawn in one place and if someone got them then well..everyone else is probably going to die. So in halo 4 ;D the halo games will be better Im guessing.
Maybe, but remember that Jagex's initial downfall was catering to the noobs. By not rewarding veteran players you remove motivation to keep playing the game. Yes, they will be adding attachments for leveled up players. But I preferred the days where your power was based on your knowledge of the game, rather than simply how many points you have gathered over time.
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Re: Gameinformer's halo 4 article
I don't know. I think both sides have valid arguments for them but i think in the end it'll be fun either way.
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Re: Gameinformer's halo 4 article
To be honest I liked it best when you only got experience when you won the game, because it got players to work together more. Which is something i did notnlike in reach because it felt too CoD, but now with custom classes and stuff I would be willing to keep the leveling up system if they got rid of the whole "random weapon spawn and custom classes"
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Re: Gameinformer's halo 4 article
Sly KoolAidMan wrote:To be honest I liked it best when you only got experience when you won the game, because it got players to work together more. Which is something i did notnlike in reach because it felt too CoD, but now with custom classes and stuff I would be willing to keep the leveling up system if they got rid of the whole "random weapon spawn and custom classes"
Reach wasn't really anything like CoD aside from it being a FPS, but that is your opinion on that. Nonetheless, I can't say Halo 4 will be amazing yet, but I am willing to give it a chance before judging it now as we are all only basing these opinions on rumors put into a magazine. Just wait to see first before judging it any further.
No one originally liked the power ups in Reach either, but once released mostly everyone fell in love with them.
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Re: Gameinformer's halo 4 article
I guess i am just scared that 343 will totally screw up halo 4 and ruin the halo experience.
Sly KoolAidMan- Corporal
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Re: Gameinformer's halo 4 article
Sly KoolAidMan wrote:I guess i am just scared that 343 will totally screw up halo 4 and ruin the halo experience.
Well, I can see your concern. We will just have to give them the chance to see.
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